![]() When using its telepathy to communicate Cthulhu doesn’t activate this feature unless it spends an action to focus its mind on one opponent. Any creature that attempts to interact directly with Cthulhu’s thoughts (such as via detect thoughts or telepathy) must succeed at DC 27 Wisdom saving throw or gain an indefinite madness. 3/day: antipathy, feeblemind, gate, plane shift, weird.At will: astral projection, control weather, dispel magic, dream, phantasmal killer, sending, suggestion, teleport.Constant: freedom of movement, true seeing.It can innately cast the following spells, requiring no material components: ![]() Cthulhu’s innate spellcasting ability is Wisdom (spell save DC 27 spell attack +19). If slain again while suffering from this effect, Cthulhu reverts to vapor form again and its essence fades away after 2d6 rounds, returning to its tomb in R’lyeh until it is released again. At the end of each of its turns, Cthulhu makes a DC 20 Constitution saving throw to reduce its exhaustion level by 1. Cthulhu returns to life after 2d6 rounds, manifesting from the cloud and restored to life via resurrection, but has 5 levels of exhaustion and cannot take both a move and action in the same turn. Any creature in this area must succeed at a DC 27 Constitution saving throw or be poisoned for as long as it remains in the cloud and for an additional 1d10 rounds after it leaves the area. This cloud blocks vision as fog cloud, but can’t be dispersed by any amount of wind. If Cthulhu is killed, its body immediately fades away into a noxious cloud of otherworldly vapor that fills an area out to its reach. Senses darkvision 200 ft., truesight, passive Perception 29 Skills Arcana +18, History +18, Insight +19, Intimidation +17, Investigation +18, Nature +18, Perception +19, Religion +18ĭamage Resistances acid, fire, lightning, necrotic, thunder bludgeoning, piercing, and slashing from magical or adamantine weaponsĭamage Immunities cold bludgeoning, piercing, and slashing from nonmagical weapons not made from adamantineĬondition Immunities charmed, diseased, frightened, paralyzed, petrified Gargantuan aberration (great old one), chaotic evil 5e SRD > Gamemastering > Monsters & Foes > Mythological and Historical Figures > Cthulhu
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